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Foreward
- This page is going through a restructure because tables are just… so bad for this format xD It will be formatted as a list of recipes with sub-lists of ingredients, this will just take time.
- I did initially make all recipes in table format. The table format works very well for things like dough, it works less well for most container-based recipes though. As a compromise I’ll use tbales for the recipe types where legibility isn’t sacrificed, and list format for everything else.
- If you see (+X) after the name of the item, and it’s in the “Optional” category, it means it adds that much to the difficulty if added
- The number in parentheses following the name of the recipe is the base difficulty, which may be modified by optional ingredients.
- If you’re wondering why some items say raw and some don’t, ask wurmdev, this is their info, I’m just copying it for now. I’ll reformat it so it makes more sense later on
- All percentages are how much of a liquid you should put (by weight) in comparison to solids.
- This is technically a draft, but I’m releasing it now because I don’t wanna have to write close to a thousand recipes before I release it.
- The number above the foreward isn’t how many recipes I’ve written, or how many there are. It’s which recipe I’m on from the game’s code, which isn’t consistent with how they number the recipes.
- An eventual plan I have is to link the recipes together so that it’ll be easy to see what you need to do to make a recipe. For now that creates problems with ox-hugo exporting my entire blog, so I’ll be working on that once I’m done with the full list.
- “XXX%r” is the ratio of that particular liquid to all solids present in the recipe
- XXX%l means how much of the liquid’s weight will be lost. Unless otherwise stated, loss can be assumed to be 0%,
- Also please be patient. This is all being done by hand, since I can’t find any way to easily convert about a thousand JSONs to anything readable.